Reference code for implentation of ledge detection from a shelved project. The primary intent was to experiment with tilted ledge detection and approach what developers of Dying Light did for their ledge detection system.
Note: original project was built around a paid character controller and paid visualization tools that cannot be shared so an abstract character actor stub has been provided and all debug visualization has been stripped.
You can play a prototype build of the original project here: https://beatrate.itch.io/liminalwaste