/dxc

windows native composition

Primary LanguageC

interesting parts:

  • frameprovider produces frames
  • effect is a frameprovider that inputs other frameproviders
  • mixing happens in Direct3D.cpp (haven't had time to make it an effect, but it should be an effect)
  • dxc.cpp is where the pipeline get's set up
  • need a webcam plugged in i think i just take the first webcam, crashes if none. Not doing a color convert on the webcam yet
  • all single threaded, will need to change because webcam getting frames is blocking until new frame comes (basically limited to webcam fps which is non constant)
  • shader library for caching compiled shaders