This is my Ludum Dare Mini 35 Submission. It is a space shooter defence game. You defend your ship from the enemies. You don't get to move but you can change your gun type and power on a wave per wave basis. You get points based on how long you live / your accuracy / your final health per wave etc.
- Bullets have gravity towards the bottom half of the screen... for some reason.
- Enemies Should not reach the left side of the screen as that's where the castle/homebase lives.
- Protect the castle for as long as possible fighting off waves of different enemy types.
- Show impact damage above collision
- Double and triple shot
- Bouncing bullets
- Mines
- Bullets lose velocity but are not destroyed on collision
- Bullets as walls
- Spinning enemies
- Double and triple enemy groups
- Change speed of he enemies.
- Enemy size changes based on the amount of health it has.
- Show enemy health above enemy
- Create menu system for starting and stopping games
- Fix enemy spawn spaces and timings.
- Fix the time to spawn as a chance every so many frames
- Create images for enemies.
- Create collision animation.
- Fix the flashing when an enemy is removed.
- Refactor all the repetative calculations this.w/2 etc etc
- Refactor the enemy spawing.
- Create collision between bullets and enemies
- Create a GUI for showing game stats
- Create enemy types
- Create Items for player to upgrade the way the bullets come from the gun and the type of bullets.