Author: Mun Hon Cheong (mhch295@cse.unsw.edu.au) Program: Frag - a FPS i put together using Haskell and with Yampa Year: 2005, 2007-8 Builds with ghc 8.0.2 License: GPL Usage: $ frag leveleg 'leveleg' can be an arbitrary Quake III Arena level; a default level is provided in this package, and is installed in 'share/frag-1.1', wherever that is. For example, if it's installed into ~/bin, and frag occupies ~/bin/frag, a successful invocation might be 'frag ../share/frag-1.1/leveleg'. Requirements: A graphics card with support for multitexturing and vertex arrays First time: stack init stack setup stack install Building: ghc --make -O2 -fglasgow-exts main.hs or cabal install --dependencies-only runhaskell Setup configure --user --prefix=/home/foo runhaskell Setup build runhaskell Setup install or ./buildFrag.sh for all above Controls: mouse moves around the view, 'w'\'a'\'s'\'d' to move and strafe, 'space to jump, 'z' and 'x' to lock and unlock the mouse, left click to fire. ./runFrag.sh to run with default leveleg cheers, Mun