BMS files need to be converted into .bemuse
file format before playing on BE☆MU☆SE.
It is a simple file format to hold BMS files and keysound files together.
A custom format is created to be easily consumed by web applications, both on desktop and mobile devices.
A .bemuse
file contains
- an arbitrary metadata
- an opaque payload
Usually, the metadata describes what's inside the payload.
- 10 bytes magic string
BEMUSEPACK
- 4 bytes Uint32LE — metadata size N (may be 0 if no metadata)
- N bytes — metadata
- the rest of the file — payload
An entry file should have a metadata of more than 0 bytes. It should be a valid JSON. It describe all files both internal and external. External packages should have metadata of 0 bytes.
{
version: 2,
song: { title, artist, genre, ... },
refs: [
{ size, hash }, // the first ref (0) describes its own payload
{ path, size, hash }, // ref 1's payload metadata
...
],
files: [
{
name, type, size, hash,
refs: [
[ ref, start, end ], // start, end relative to payload
...
]
}
]
}