/RLG

Primary LanguageC++

Untitled

This repo is the underlying engine for an untitled text-based exploration and adventure game

Technology used:

  • C++17
  • Raylib
  • nlohmann::json
  • ChaiScript

Features

As the game utilises mostly text and UI, work has primarily gone toward the creation of the widget and state machine systems.


  • Widgets are derived from a base class that provides simple support for providing and determining focus and visibility. Some of these functions are widget-dependant and require some expected functionality to be implemented using the provided virtual functions
  • The 'engine' and widgets are scriptable with ChaiScript and I've done my best to make this easily extensible
  • Layouts and Config are written in JSON which is converted to binary CBOR at runtime, so that smaller, more efficient files can be distributed in a release. JSON files take priority for development purposes.

What's planned

Things to note

This project is primarily me putting real effort into re-familiarising myself with C and C++ after years of working in web and cloud tech, so there's going to be some evolution and inconsitencies I'll clean up eventually. Life is a classroom, and modern debuggers are basically magic