/dijkstra

Implementation of A* path finding algorithm with different heuristic options available at runtime.

Primary LanguageC

dijkstra

CMP2020M Artificial Intelligence - Assessment 2 - Dijkstra / A*

Dijkstra and A* were implemented over skeleton code we were provided with.

Dijkstra is no longer available but A* with three different heuristic calculations is.

Use I, O, or P during runtime to choose the different heuristic options.

Use the arrow keys to move the player.