Pinned Repositories
Deferred-Rendering-Demo
using deferred lighting and deferred shading technique
MarchingCubes
Marching Cubes simple implement in Unity
OpenTerrain
Open Source Terrain Engine written in C++
TidyJSON
A neat and tidy JSON package run on all Swift platforms (Linux, iOS, OS X)
Unity3DCloudDemo
unity3d cloud flow demo using perlin noise
UnityGUIExtendText
uGUI Text 扩展图文混排,链接
benloong's Repositories
benloong/UnityGUIExtendText
uGUI Text 扩展图文混排,链接
benloong/puerts
Write your game with TypeScript in UE4 or Unity. Puerts can be read as pu-erh TS(普洱TS)
benloong/botw
Parameter files in a human readable format. Models, sound files, etc. and any other copyrighted content ARE NOT INCLUDED. This CANNOT be used to play the game.
benloong/building-quality-shaders-unity
Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett
benloong/CCTricks
benloong/cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
benloong/cocos2d-x-lite
Lite version cocos2d-x based on Cocos Runtime
benloong/cpp_cmake_template
C++ with CMake template project
benloong/detect-collisions
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)
benloong/FlexibleGridLayout
An actually useable Grid Layout for Unity, as shown in this video: https://www.youtube.com/watch?v=CGsEJToeXmA
benloong/Force-Field
Project files for our tutorial on how to make a Force Field in Unity using Shader Graph.
benloong/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
benloong/Heatwave
A simple post-processing effect for the Unity game engine which renders small-scale distortions.
benloong/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for modern graphics APIs such as OpenGL, Direct3D, and Vulkan
benloong/nanoevents
Simple and tiny (72 bytes) event emitter library for JavaScript
benloong/Page
benloong/pinus
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
benloong/platform-defense
benloong/puerts_unity_demo
unity demo for puerts
benloong/RasterEffects
Image Effects for Unity
benloong/ShaderGraphExample
はてなブログのシェーダーグラフメモの記事で紹介しているシェーダーグラフの配布
benloong/sight-and-light
A programming tutorial for sight & light
benloong/Slash-The-Hordes
Rougelite game, made in Cocos Creator
benloong/ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
benloong/Unity-Built-in-Shaders
Unity Built in Shaders
benloong/Unity-Raindrops
raindrops shader
benloong/unity-v8
V8 Javascript(Typescript) runtime for Unity
benloong/unity3d-dissolve-shader
This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.
benloong/unityglitch
Glitch post-processing shader for Unity3d
benloong/UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.