Just realized LD is this weekend!
| Your life is currency
- Tilemaps (1x1 grid @ 128px)
- E to interact
- Logic script to controll bag and loot interactions
- When you take damage you lose health and money
- You can trade health for money
- You can trade money for health at a worse rate
- When you lose time you lose health and money
- You cant get time back
- battle royale (web sockets and massive amounts of players)
- couch game
- Hiest Game
- Health, starting money for weapons, Extras, all cost life debt
- At the end of the round your life debt is taken out if you lose, better hope you have enough health left for that...
- If you win you keep your wagered life pluss your winnings, but face harder and more enemy forces
- Maybe some traps and platformer basics
- FPS ( simple and fits the narative )
- Top Down ( not a big fan of shooting game with top down, more for adventure or exploring )
- Side Scroller ( Could be fun but pretty played out, might be better for mobile though )
- Couch game ( Won't score high but we would have fun... )