Blade is an innovative rendering solution for Rust. It starts with a lean low-level GPU abstraction focused at ergonomics and fun. It then grows into a high-level rendering library that utilizes hardware ray-tracing. Finally, a task-parallel asset pipeline together with egui support turn it into a minimal rendering engine.
Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.