Conversion of the The Complete Roguelike Tutorial to Godot
This is a conversion of the Revised Roguelike Tutorial to use Godot. The goal of this conversion is to stay as true as possible to the original tutorial while utilizing methods best suited to Godot.
Disclaimer: I have limited experience with Godot and will be doing my best to stay true to what I have seen done. If someone finds something which could be done in a more appropriate way, please let me know. Thanks!