If you have lots of static mesh you want to group into a Hierarchical Instancied Static Mesh.
This tool will group your selection by StaticMesh type, then create a ISM per StaticMesh. Multiple StaticMesh results in multiple InstancedStaticMeshActor
You have to create a small BP in your project.
- New Actor (/Game/BP_InstancedStaticMeshActor)
- Add InstancedStaticMeshComponent (or Hierarchical)
- Set as Root Component (optional).
The property system does not work as expected, it is not able to transfer material override or mobility (etc).
-d Delete StaticMeshActors after creation
-p Define Prototype of the actor type (ex: Blueprint'/Game/BP_InstancedStaticMeshActor.BP_InstancedStaticMeshActor')
-h Print help
If you have Actors you wan to replace with Instances, but those are not StaticMeshActors.
This tool will Add all Transform of your selection into a InstancedStaticMeshComponent.
You have to create a small BP in your project.
- New Actor (/Game/BP_InstancedStaticMeshActor)
- Add InstancedStaticMeshComponent (or Hierarchical)
- Set as Root Component (optional).
-p Define Prototype of the actor type (ex: Blueprint'/Game/BP_InstancedStaticMeshActor.BP_InstancedStaticMeshActor')
-t Search for SceneComponent with tag. Will add all WorldTransform of each tagged Components to ISM.
-s Search for StaticMeshComponent and add (the first found) to ISM.
-h Print this help