Mesh2d improvements tracking issues
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IceSentry commented
Description
Mesh2d is currently very slow compared to sprites and is also missing quite a few features compared to 3d.
- Clean up 2d render phases to prepare for adding more phases - #12982
- Add 2d opaque phase with depth buffer - #13069
- Enable binning for 2d opaque phase - #13091
- Add 2d alpha mask phase - No PR yet
- Make the 2d depth buffer optional
- Investigate using vertex pulling for all mesh2d
- Switch to using mesh2d as a backend for sprites
- Investigate if using OIT with binning in 2d can speed up alpha blending compared to sprites.