Winit panics in AppState::clear_callback
Closed this issue · 1 comments
msvbg commented
Bevy version
0.13.0
Relevant system information
rustc version: rustc 1.78.0-nightly (bccb9bbb4 2024-02-16)
OS: macOS 14.3
AdapterInfo { name: "Apple M3 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
What you did
I don't know what I did. This error is not reproducible and I've only seen it once.
What went wrong
The Bevy app randomly crashed after having run without problems for a minute or so.
Additional information
thread 'main' panicked at /Users/martin/.cargo/registry/src/index.crates.io-6f17d22bba15001f/winit-0.29.10/src/platform_impl/macos/app_state.rs:387:33:
called `Result::unwrap()` on an `Err` value: PoisonError { .. }
stack backtrace:
0: _rust_begin_unwind
1: core::panicking::panic_fmt
2: core::result::unwrap_failed
3: winit::platform_impl::platform::app_state::AppState::clear_callback
4: winit::platform_impl::platform::event_loop::EventLoop<T>::run_on_demand
5: bevy_winit::winit_runner
6: core::ops::function::FnOnce::call_once{{vtable.shim}}
7: bevy_app::app::App::run
8: game::run
9: glade::main
10: core::ops::function::FnOnce::call_once
The relevant line in winit is this: https://github.com/rust-windowing/winit/blob/dbeeaeffd982b18e2ecddb572e000bdaaf5b7e99/src/platform_impl/macos/app_state.rs#L386-L388
msvbg commented
Ah, I now see that there was another panic before this one which probably caused this. Though that would imply some sort of panic recovery along the way, or can two threads panic at the same time? Closing this for now.