The Polyglot Tool was created to help you translate your game simply and quickly from a custom WindowEditor with the data saved in a json file. You can add the languages you want as well as the categories and relate to the translations.
- Unlimited Languages
- Possibility of creating categories (facilitate organization)
- Add translations
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
What things you need to install the software and how to install them
git clone https://github.com/WilgnerFSDev/PolyglotTool-Unity.git
- Unity - Unity
1 - Make pull requests
2 - See my other projects here
3 - Consider buying me a coffee
Before starting I always recommend doing a backup. After that, simply add to an existing project or open a new project.
Create the translations you need
Add the FindTranslation component and set the translation ID (Name ID)
Create an empty object with the Language Control component or add the prefab.
Select the initial language and you're done =)
Thanks =)
- Wilgner Fábio - Initial work - Wilgner's Studio
See also the list of contributors who participated in this project.
Copyright 2018 Wilgner's Studio, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.