/seastar-old

Primary LanguageC++Apache License 2.0Apache-2.0

Seastar

CircleCI Version License: Apache2 n00b issues

Introduction

SeaStar is an event-driven framework allowing you to write non-blocking, asynchronous code in a relatively straightforward manner (once understood). It is based on futures.

Building Seastar

For more details and alternative work-flows, read HACKING.md.

Assuming that you would like to use system packages (RPMs or DEBs) for Seastar's dependencies, first install them:

$ sudo ./install-dependencies.sh

then configure (in "release" mode):

$ ./configure.py --mode=release

then compile:

$ ninja -C build/release

Using Seastar from its build directory (without installation)

It's possible to consume Seastar directly from its build directory with CMake or pkg-config.

We'll assume that the Seastar repository is located in a directory at $seastar_dir.

Via pkg-config:

$ g++ my_app.cc $(pkg-config --libs --cflags --static $seastar_dir/build/release/seastar.pc) -o my_app

and with CMake using the Seastar package:

CMakeLists.txt for my_app:

find_package (Seastar REQUIRED)

add_executable (my_app
  my_app.cc)
  
target_link_libraries (my_app
  Seastar::seastar)
$ mkdir $my_app_dir/build
$ cd $my_app_dir/build
$ cmake -DCMAKE_PREFIX_PATH="$seastar_dir/build/release;$seastar_dir/build/release/_cooking/installed" -DCMAKE_MODULE_PATH=$seastar_dir/cmake $my_app_dir

The CMAKE_PREFIX_PATH values ensure that CMake can locate Seastar and its compiled submodules. The CMAKE_MODULE_PATH value ensures that CMake can uses Seastar's CMake scripts for locating its dependencies.

Using an installed Seastar

You can also consume Seastar after it has been installed to the file-system.

Important:

  • Seastar works with a customized version of DPDK, so by default builds and installs the DPDK submodule to $build_dir/_cooking/installed

First, configure the installation path:

$ ./configure.py --mode=release --prefix=/usr/local

then run the install target:

$ ninja -C build/release install

then consume it from pkg-config:

$ g++ my_app.cc $(pkg-config --libs --cflags --static seastar) -o my_app

or consume it with the same CMakeLists.txt as before but with a simpler CMake invocation:

$ cmake ..

(If Seastar has not been installed to a "standard" location like /usr or /usr/local, then you can invoke CMake with -DCMAKE_PREFIX_PATH=$my_install_root.)

There are also instructions for building on any host that supports Docker.

Use of the DPDK is optional.

Seastar's C++ dialect: C++14 or C++17

Seastar supports both C++14, and C++17. Some newer features and optimizations may only be available to C++17, so users are encouraged to use C++17 when possible. By default Seastar builds with the C++17 dialect, but a C++14 compilation can be requested with a ./configure.py --c++-dialect=gnu++14 or, if using CMake directly, by setting on the Seastar_CXX_DIALECT CMake variable to "gnu++14".

However, by default Seastar uses C++14-compatible types such as std::experimental::optional<>, boost::variant and std::experimental::string_view, both internally and in its public API, thus forcing them on C++17 projects. To fix this, Seastar respects the value of the preprocessor variable SEASTAR_USE_STD_OPTIONAL_VARIANT_STRINGVIEW, which changes those types to their stdlib incarnation, and allows seemless use of C++17. Usage of this option requires an updated compiler, such as GCC 8.1.1-5 on Fedora.

Getting started

There is a mini tutorial and a more comprehensive one.

The documentation is available on the web.

Resources

Ask questions and post patches on the development mailing list. Subscription information and archives are available here, or just send an email to seastar-dev@googlegroups.com.

Information can be found on the main project website.

File bug reports on the project issue tracker.

The Native TCP/IP Stack

Seastar comes with its own userspace TCP/IP stack for better performance.

Recommended hardware configuration for SeaStar

  • CPUs - As much as you need. SeaStar is highly friendly for multi-core and NUMA
  • NICs - As fast as possible, we recommend 10G or 40G cards. It's possible to use 1G too but you may be limited by their capacity. In addition, the more hardware queue per cpu the better for SeaStar. Otherwise we have to emulate that in software.
  • Disks - Fast SSDs with high number of IOPS.
  • Client machines - Usually a single client machine can't load our servers. Both memaslap (memcached) and WRK (httpd) cannot over load their matching server counter parts. We recommend running the client on different machine than the servers and use several of them.