This is a work in progress and will require some hand tweaking
This is my fork of NanoVG from Mikko Mononen (https://github.com/memononen/nanovg). I wanted a DLL build so that I could load use NanoVG with C#. I also wanted to support several different renderers, so I've pulled in different renderers from:
- default OpenGL renderers (from NanoVG repository)
- BGFX (from BGFX https://github.com/bkaradzic/bgfx)
- Software Renderer (from https://github.com/syoyo/nanovg-nanort)
I've also included a set of C# bindings (originally from https://github.com/sbarisic/nanovg_dotnet) that I'm modifying to bring up to date with latest version of NanoVG and organzied the code a bit.
##How to build cd build premake5.exe 2019 manually add the C# project file open solution and build