You need two process to develop locally. The first process needs to serve files.
python3 -m http.server
The second process needs to transpile typescript to javascript and bundle the results.
bun run watch
I'm a bit lazy and just use two terminals. Lastly, I recommend using ./push.sh
for commits because it forces bun run prod
before making a push.
- A door is in the level
- Update clingo
- Update game to render the door
- Remove fountain functionality
- Add functionality to the door to change sprite and allow the player to step through
- Treasure chests interact on bump
- Door unlocks when the fountain is filled
- More scroll types:
- Distraction
- AOE fire ball
- Scrolls need selection built in
- Better inventory UI
- Scrolls aren't added via &, but as a third part of the map generation process which adds scrolls to leaves, this way you get a reward for going to the edge
- Fill in room right before the player gets to it
- Support for button and mouse input
- Better walls based on nearby tiles
- If you kill an enemy when they are on top of a scroll, the rendering is bugged.
- UI dies on resize until there is an update
- Input fails if the user has caps-lock on