/FrostHelper

A Celeste mod using Everest that adds way too much stuff.

Primary LanguageC#MIT LicenseMIT

FrostHelper

A Celeste mod using Everest that adds way too much stuff.

NOTE: This repo only contains the code. For an actual download, check the Gamebanana page

WIKI: https://github.com/JaThePlayer/FrostHelper/wiki

Feature list:

Entities:

  • Blue Boosters -> They don't recover your dash
  • Yellow Boosters -> They kill you if you don't fastbubble
  • Gray Boosters -> They immediately fastbubble you
  • Increment Boosters -> They increase the amount of dashes you have after leaving them
  • Toggle Swap Blocks -> Like regular Swap Blocks, but they don't return to their initial position when you stop dashing. Instead, the swap between the 2 positions each dash
  • Temporary Keys and Keydoors -> They don't persist between deaths
  • Static Bumpers -> Like regular ones, but they don't move around randomly. Has customizable sprites, lerp modes for movement
  • Skateboards -> They move fast and give you tons of momentum... kinda cursed
  • Plus One Refill -> Instead of setting your dashes to a fixed amount, they give you 1 additional dash (Though dash cap is still respected)
  • No Dash Area -> An area in which you can't dash. Can move like space jam
  • Ice Key -> Like a regular key, but dissapears when you dash if you collected it, respawning at it's initial position
  • Custom Zip Movers -> Tons of customizability - from speed to sprites and line colors
  • Custom Springs -> Springs with extra customizability - sprites and launch speed
  • Custom Rising Lava -> Rising Lava with customizable colors and speed
  • Custom Fire Barrier -> A Fire Barrier with customizable colors
  • Custom Dream Blocks (Space Jam) -> Space Jam with customizable speed and colors. You can also allow the player to redirect their dash inside of them
  • Custom Crystal Spinners -> Speen but with customizable colors. They can also be dash-throughable
  • Core Berries -> Berries that respect Core Mode -> Hot berries will dissapear when you switch to cold mode and vice versa
  • Bubblers -> Puts the player in the "Cassette Fly" state, just like Cassettes.
  • Colored Lightbeams
  • Entity Mover -> An entity that can move other entities
  • Custom Flutterbirds -> They have customizable colors.

Triggers:

  • Anxiety Trigger -> Triggers the Anxiety effect, the same as badeline causes
  • Cassette Tempo Trigger -> Allows you to change the cassette tempo mid-room
  • Lightning Color Trigger -> Changes the color of Lightning blocks
  • Chronos Trigger -> Activates the gimmick from the New Year's Mapping Contest map Chronos
  • Forced Fastfall Trigger -> Forces the player to fastfall while in the trigger
  • Cap Dash On Ground Trigger -> Forces the player's dash count to respect the max dash count when they're on the ground (a.k.a you can't conserve the 2 dashes from a two-dash refill)

Credits

This mod uses a MIT Triangulator libary: https://github.com/kellygravelyn/Triangulator

Nyan: Default Spiky Puffer sprites

Flagpole1up: Core Berry sprites

RadleyMcTuneston: Badeline Chaser Block sprites

Max480: some linux testing, some code snippets from Max's Helping Hand

Communal Helper team: some code snippets from Communal Helper