bigrpg's Stars
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
krahets/hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
cloudwu/neuralnet
Toy neural network
PacktPublishing/The-Art-of-Writing-Efficient-Programs
The Art of Writing Efficient Programs, published by Packt
RenderKit/embree
Embree ray tracing kernels repository.
google/sanitizers
AddressSanitizer, ThreadSanitizer, MemorySanitizer
walbourn/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
CnTransGroup/EffectiveModernCppChinese
《Effective Modern C++》- 完成翻译
cloudwu/luadebug
A lua debugger in independent lua VM
cloudwu/ltask
fanyer/cef
Mirror of chrome embeded framework
snowyrain/3Dface_pca
一种高自由度的捏脸方法:使用PRNet获取任意想要获取的人脸数据(可用于数据分析或作为捏脸的数据基),pca分析人脸3D模型顶点以及纹理,得出主成分向量,控制主成分向量与人脸模型相加,可分别捏人脸轮廓以及人脸纹理。
gameoldboy/Unity-OIT-Per-Pixel-Linked-List
Unity实现链表半透明排序
GameTechDev/AOIT-Update
Adaptive Order Independant Transparency Sample
candycat1992/OIT_Lab
:pencil2: Order-independent Transparent in Unity
dibyendumajumdar/ravi
Ravi is a dialect of Lua, featuring limited optional static typing, JIT and AOT compilers
KhronosGroup/EGL-Registry
EGL API and Extension Registry
byumjin/Jin-Engine-2.1
jadkhoury/DigitalGeralt-
Project for the Digital Geometry Processing course, 2016
jadkhoury/TessellationDemo
UE4-OceanProject/ComputeShaderDev
Proof of concept Compute Shader without using data packing in textures for input/output
aceyan/UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
ValentinKraft/UE4_SortingComputeShader
A compute shader plugin that is capable of sorting positional data in parallel directly on the GPU.
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
septag/glslcc
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
KhronosGroup/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol