cordova-plugin-multi-player

This plugin provides an implementation of an Android service library which uses Google's ExoPlayer. Ready to use Streaming Player Service. (Background Player Service). This plugin has part of its code base on cordova-plugin-exoplayer, with a focus on audio streaming and keeping the audio active on background.

Supported Platforms

  • Android
  • Browser (new)
  • iOS (not tested, use at your own risk)

Requirements

Starting to version 2.1.0, requires cordova@8, cordova-android@8 and the use of androidx (required for the latest ExoPlayer version, that is not yet available on cordova). To complain with androidx requirements (if not available yet), you can install the plugins cordova-plugin-androidx and cordova-plugin-androidx-adapter with:

cordova plugin add cordova-plugin-androidx
cordova plugin add cordova-plugin-androidx-adapter

Installation

cordova plugin add cordova-plugin-multi-player

Optional dependency

It's recommended to use the plugin cordova-plugin-music-controls2, since instead of creating a generic notification, to inform the user that there is a service in background, it uses the music controls plugin notification to do so.

cordova plugin add cordova-plugin-music-controls2

Quick Example

...
onDeviceReady: function() {
    var url = 'http://hayatmix.net/;yayin.mp3.m3u';

    navigator.multiPlayer.initialize(
        function (s) {
            console.log('SUCCESS navigator.multiPlayer.initialize');
            if (s == 'CONNECTED') {
                // the service responsible for playing was connected
            } else if (s == 'DISCONNECTED') {
                // the service responsible for playing was disconnected
            } else if (s == 'LOADING') {
                // the media is loading (called once every play call, not called on buffering content)
            } else if (s == 'STARTED') {
                // the media was successfully started playing
            } else if (s == 'STOPPED') {
                // the media was stopped
            } else if (s == 'STOPPED_FOCUS_LOSS') {
                // the media was stopped after other app requested focus (Android only)
            } else if (s == 'ERROR') {
                // the media raised an error
            }
        },
        function (e) {
            console.log('ERROR navigator.multiPlayer.initialize');
        },
        // streaming url
        url,
        // Android Only (optional):
        //   on android 11+ usign MusicControls plugin, disconnect may not end the service and/or notification,
        //   this flag force cancel the MusicControls notification when the service is destroyed, enabling to terminate the process properlly
        true
    );
}
...

// valid constants are 'STREAM_MUSIC' and 'STREAM_ALARM' (default: STREAM_MUSIC)
var streamType = navigator.multiPlayer.STREAM_ALARM;

// streamType parameter is not required
navigator.multiPlayer.play(function (s) {
    console.log('SUCCESS navigator.multiPlayer.play');
}, function (e) {
    console.log('ERROR navigator.multiPlayer.play');
}, streamType);

navigator.multiPlayer.stop(function (s) {
    console.log('SUCCESS navigator.multiPlayer.stop');
}, function (e) {
    console.log('ERROR navigator.multiPlayer.stop');
});

// initialize the service responsible for playing the stream
// this is not required, since its automatically connected when is called the play action
navigator.multiPlayer.connect(function (s) {
    console.log('SUCCESS navigator.multiPlayer.connect');
}, function (e) {
    console.log('ERROR navigator.multiPlayer.connect');
});

// close the service responsible for playing the stream
// this is not required, since its automatically disconnected when the app is closed
navigator.multiPlayer.disconnect(function (s) {
    console.log('SUCCESS navigator.multiPlayer.disconnect');
}, function (e) {
    console.log('ERROR navigator.multiPlayer.disconnect');
});

Log Debug

adb logcat -s "LOG" -s "MultiPlayer"

Libraries Used

ExoPlayer Library