Library for handling network connection with Minecraft server.
My implementation of How-it-should-be.
All server and clients packets for 1.7.9 are supported.
You can use Events based packet handling (use RaisePacketHandledUnUsed() in NetworkHandler.Packets.cs) or handle dat stuff manually (use OnPacketHandled for that).
Supported:
- Yggdrasil
- Online && Pirate mode
- Nah, i think all basic stuff is supported
Documentation will come soon. See https://github.com/Aragas/MineLib.ClientWrapper for "How use dat shiet"
Used repos: