Source code for the Create a Game tutorial series found here: Watch Series
Post tutorial series fixes:
- Problem: Sfx volume incorrect after choosing to play again
- Solution: Add this method to the AudioManager class:
void OnLevelWasLoaded(int index) {
if (playerT == null) {
if (FindObjectOfType<Player> () != null) {
playerT = FindObjectOfType<Player> ().transform;
}
}
}
- Problem: Player being awarded score multiple times for single enemy death:
- Solution: In TakeHit method of Enemy class, replace "if (damage >= health) {" with "if (damage >= health && !dead) {"