Pinned Repositories
awesome-deep-learning-papers
The most cited deep learning papers
awesome-implicit-representations
A curated list of resources on implicit neural representations.
awesome-NeRF
A curated list of awesome neural radiance fields papers
awesome-vulkan
Awesome Vulkan ecosystem
brdf
BRDF Explorer
CppCon2017
Slides and other materials from CppCon 2017
CUDA-by-Example-source-code-for-the-book-s-examples-
CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples.
emca
EMCA: Explorer of Monte Carlo based Algorithms
guided-evolutionary-strategies
Guided Evolutionary Strategies
neusample_release
Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials
bing-xu-graphics's Repositories
bing-xu-graphics/neusample_release
Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials
bing-xu-graphics/guided-evolutionary-strategies
Guided Evolutionary Strategies
bing-xu-graphics/awesome-deep-learning-papers
The most cited deep learning papers
bing-xu-graphics/awesome-implicit-representations
A curated list of resources on implicit neural representations.
bing-xu-graphics/awesome-NeRF
A curated list of awesome neural radiance fields papers
bing-xu-graphics/awesome-vulkan
Awesome Vulkan ecosystem
bing-xu-graphics/brdf
BRDF Explorer
bing-xu-graphics/CppCon2017
Slides and other materials from CppCon 2017
bing-xu-graphics/emca
EMCA: Explorer of Monte Carlo based Algorithms
bing-xu-graphics/Falcor
Real-Time Rendering Framework
bing-xu-graphics/godot
Godot Engine – Multi-platform 2D and 3D game engine
bing-xu-graphics/google-research
Google Research
bing-xu-graphics/GPU-Book
ShaderX, GPU Pro, GPU Zen
bing-xu-graphics/hitchhikersscatter
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
bing-xu-graphics/julia
The Julia Programming Language
bing-xu-graphics/kajiya
💡 Experimental real-time global illumination renderer 🦀
bing-xu-graphics/lajolla_public
UCSD CSE 272 renderer
bing-xu-graphics/ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
bing-xu-graphics/mitsuba
Mitsuba renderer main repository
bing-xu-graphics/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
bing-xu-graphics/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
bing-xu-graphics/practical-path-guiding
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
bing-xu-graphics/raster2mesh
bing-xu-graphics/redner
Differentiable rendering without approximation.
bing-xu-graphics/system-design-primer
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
bing-xu-graphics/tekari
A visualization and editing tool for reflectance data
bing-xu-graphics/ThunderLoom
A physically based shader for woven cloth
bing-xu-graphics/tungsten
High performance physically based renderer in C++11
bing-xu-graphics/VulkanTools
Tools to aid in Vulkan development including useful layers, trace and replay, and tests
bing-xu-graphics/xglacier