Android Audio encapsulation library, with part Rx support.
Add to gradle dependency of your module build.gradle:
repositories {
jcenter()
}
dependencies {
compile 'com.github.piasy:rxandroidaudio:1.0.2'
}
Declare permissions:
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
Use in code:
Record to file:
mAudioRecorder = AudioRecorder.getInstance();
mAudioFile = new File(
Environment.getExternalStorageDirectory().getAbsolutePath() +
File.separator + System.nanoTime() + ".file.m4a");
mAudioRecorder.prepareRecord(MediaRecorder.AudioSource.MIC,
MediaRecorder.OutputFormat.MPEG_4, MediaRecorder.AudioEncoder.AAC,
mAudioFile);
// ...
mAudioRecorder.stopRecord();
Play a file:
mRxAudioPlayer.play(audioFile)
.subscribeOn(Schedulers.io())
.subscribe(new Action1<Boolean>() {
@Override
public void call(Boolean aBoolean) {
// play finished
}
});
Record a stream:
mOutputFile = new File(Environment.getExternalStorageDirectory().getAbsolutePath() +
File.separator + System.nanoTime() + ".stream.m4a");
mOutputFile.createNewFile();
mFileOutputStream = new FileOutputStream(mOutputFile);
mStreamAudioRecorder.start(new StreamAudioRecorder.AudioDataCallback() {
@Override
public void onAudioData(byte[] data, int size) {
if (mFileOutputStream != null) {
try {
mFileOutputStream.write(data, 0, size);
} catch (IOException e) {
e.printStackTrace();
}
}
}
@Override
public void onError() {
mBtnStart.post(new Runnable() {
@Override
public void run() {
Toast.makeText(getApplicationContext(), "Record fail",
Toast.LENGTH_SHORT).show();
mBtnStart.setText("Start");
mIsRecording = false;
}
});
}
});
Play a stream:
Observable.just(mOutputFile).subscribeOn(Schedulers.io()).subscribe(new Action1<File>() {
@Override
public void call(File file) {
try {
mStreamAudioPlayer.init();
FileInputStream inputStream = new FileInputStream(file);
int read;
while ((read = inputStream.read(mBuffer)) > 0) {
mStreamAudioPlayer.play(mBuffer, read);
}
inputStream.close();
mStreamAudioPlayer.release();
} catch (IOException e) {
e.printStackTrace();
}
}
});
See full example for more details.
- You need create an empty file named
bintray.properties
under root project dir, which is used for uploading artifact to bintray.