/Rendering

A Unity project which is a demo of ray-tracing technology using a compute shader

Primary LanguageC#The UnlicenseUnlicense

Rendering

This is a Unity-project to experiment with writing a ray-casting shader. Implemented features include support for light sources, reflections and refraction.

The implementation relies on a compute shader which continously runs to update a cumulated light image, which has to be normalized to be displayed properly.

Demo image: