biostunt's Stars
ValdikSS/GoodbyeDPI
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
natasha/natasha
Solves basic Russian NLP tasks, API for lower level Natasha projects
coreybutler/nvm-windows
A node.js version management utility for Windows. Ironically written in Go.
refinedev/refine
A React Framework for building internal tools, admin panels, dashboards & B2B apps with unmatched flexibility.
typicode/husky
Git hooks made easy 🐶 woof!
CocaColaBear/types-ragemp-s
Rage:MP TypeScript type definition for Server-side
sequelize/sequelize-typescript
Decorators and some other features for sequelize
websockets/ws
Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
Kyle-Cerniglia/EvE-3D-Printing
chromelyapps/Chromely
Build Cross Platform HTML Desktop Apps on .NET using native GUI, HTML5, JavaScript, CSS, Owin, AspNetCore (MVC, RazorPages, Blazor)
StephenCleary/AsyncEx
A helper library for async/await.
CocaColaBear/types-ragemp-c
Rage:MP TypeScript type definition for Client-side
danakt/russian-words
List of Russian words
click4dylan/CSGO_FakeAngleFix
Create a bool inside CBasePlayer class called m_bIsFinalCommand. Inside CBasePlayer::PhysicsSimulate in the PlayerRunCommand loop, m_bIsFinalCommand = commandsToRun == (commandsToRun - 1), then inside CSGOPlayerAnimState::Update, check to see if m_bIsFinalCommand is set. If m_bIsFinalCommand isn't set, then DON'T UPDATE ANIMATIONS, except bots
frk1/hazedumper
up to date csgo offsets and hazedumper config