bit-hack/softgl

Add quake3 support.

Opened this issue · 3 comments

Try to get Quake3 or IOQuake3 working.

IOQuake3 uses SDL2 as a window manager. It seems something in the WGL code is causing it to die.
It was the same for Xash3D.

I was missing the WGL DescribePixel format function, this has now been implemented.

I need to add support for the following functions:

glEnableClientState
glColorMask
glColorPointer
glTexCoordPointer
glVertexPointer
glArrayElement
glDisableClientState
glPolygonOffset