Add quake3 support.
Opened this issue · 3 comments
bit-hack commented
Try to get Quake3 or IOQuake3 working.
bit-hack commented
IOQuake3 uses SDL2 as a window manager. It seems something in the WGL code is causing it to die.
It was the same for Xash3D.
bit-hack commented
I was missing the WGL DescribePixel format function, this has now been implemented.
bit-hack commented
I need to add support for the following functions:
glEnableClientState
glColorMask
glColorPointer
glTexCoordPointer
glVertexPointer
glArrayElement
glDisableClientState
glPolygonOffset