Issues
- 3
How to use this library?
#11 opened by luoxz-ai - 3
Add quake3 support.
#3 opened by bit-hack - 1
Ensure framebuffers are 16byte aligned always
#10 opened by bit-hack - 1
Create rasterizer interface.
#2 opened by bit-hack - 1
Add basic depth rasterizer with z testing.
#4 opened by bit-hack - 0
Support SDL2
#9 opened by bit-hack - 1
Check primative assembly for correctness.
#6 opened by bit-hack - 0
Add extended clipping.
#8 opened by bit-hack - 0
Add backface culling.
#1 opened by bit-hack - 0
Optimize vertex pipeline.
#7 opened by bit-hack - 0
Investigate UT2003 support.
#5 opened by bit-hack