C++ 3D Game Tutorial Series
is a YouTube Tutorial Series,
whose purpose is to help all those who want to take their first steps in the game development from scratch.
In this series you'll learn how to create a 3D Game Demo, starting from the creation of a Window by using Win32 API
to the making of all the necessary sub-systems in order to achieve a 3D Game Demo, like
- 3D Graphics Engine
- Windowing System
- Input System
For any questions, doubts or clarifications about the C++ 3D Game Tutorial Series
, you can join
the discord server, where you can meet other users or developers like you.
Before to ask any question, check the FAQs.
The answers you are searching for could be already there.
You can find the license here.
This project is available under a free and permissive license, but needs a financial support to sustain its development.
The development includes both the making of video tutorials and the writing of the code.
If this project is helpful to you, consider to support it through Patreon
.
Any single contribution would be greately appreciated, regardless the amount.
Many thanks to all these people who have supported me so far!
Thank you so much for your huge support!
Patreon Supporters (alphabetical order)
Ahmad A. - Andrew C. - Andrew M. - Anotherbear Gamer - Austin M. - Bastien R. - bdfy - Biuret
Carlo S. - Daniel W. - Elite Salad - hisuzuki - Howl C - James B. - Jesse M.C. - Joshua v.
Kim W. - kuronk cat - Lie - Manuel H. - Mateusz P. - Matthew - Miles H. - Murdo M. - Nikhil R.
Neil W. - Oliver H. - Patrick B. - Ridtichai B. - Rem saigao
REX Li - Robson - Snip - Squeegiefilms - The Spygineer - The Tutorial Chef
Valgard - Werner O. - WyattFlash
All YouTube - Discord - GitHub - Twitter followers and viewers
P.S.: If you are a Patron and you want to be added or removed from this list, please send a message to PardCode through Patreon.
The license of this project is based on the modified MIT-License.
That means you can do whatever you want with the code available in this repository. The only conditions to meet are:
- include the license text in your product (e.g. in the About Window of a GUI program, or Credits Section of a 2D/3D Visual Game)
- include (or simply not delete) the license text in all the source code files you get from this repository (copy-paste the license text to the top of all the source code files you get from this repository, even if you have partially modified them. )
If you want to modify and redistribute the source code files available in this repository, you can optionally add your own copyright notice together with the license text in this way:
...
C++ 3D Game Tutorial Series (https://github.com/PardCode/CPP-3D-Game-Tutorial-Series)
<project name>, <website link or nothing>
Copyright (c) 2019-2021, PardCode
Copyright (c) <your years>, <your name>
...
The license text is available in the LICENSE
file.