/VoxelRenderer

Voxel creation, lighting and rendering via blink script for Nuke

Primary LanguageC++MIT LicenseMIT

Code dump for the VoxelRenderer blink script used in Nuke. Code is rough and with little commenting, but will hopefully be cleaned up and properly documented over time.

Tool documentation
Nukepedia page

To add the nodes to nuke, add the "./plugin" directory to the nuke plugin path. This can be done by modifying NUKE_PATH or using nuke.pluginAddPath().

Check "./demo_scene.nk" for an example of the nodes in use.