/prism-games

The main development version of the PRISM-games model checker, an extension of PRISM which supports stochastic games.

Primary LanguageJavaGNU General Public License v2.0GPL-2.0

PRISM-games

This is PRISM-games, an extension of the PRISM model checker for verification and strategy synthesis for stochastic multi-player games.

Installation

Up-to-date installation instructions can be found here:

http://www.prismmodelchecker.org/games/installation.php

Documentation

Included in this release is a manual for the version of PRISM on which PRISM-games is based.

Documentation specifically for PRISM-games can be found here:

http://www.prismmodelchecker.org/games/

Licensing

PRISM-games is distributed under the GNU General Public License (GPL), version 2. A copy of this license can be found in the file COPYING.txt. For more information, see:

http://www.gnu.org/licenses/

PRISM-games uses the CUDD (Colorado University Decision Diagram) library of Fabio Somenzi, which is freely available. For more information about this library, see:

http://vlsi.colorado.edu/~fabio/CUDD/

PRISM-games also uses various other libraries (mainly to be found in the lib directory). For details of those, and for links to source where we distribute only binaries, see:

http://www.prismmodelchecker.org/other-downloads.php

Acknowledgements

PRISM was created and is still actively maintained by:

  • Dave Parker (University of Birmingham)
  • Gethin Norman (University of Glasgow)
  • Marta Kwiatkowska (University of Oxford)

Development of the tool is currently led from Birmingham by Dave Parker. Other current key developers are:

  • Joachim Klein (formerly Technische Universität Dresden)

In addition, the following have worked specifically worked on PRISM-games:

  • Aistis Simaitis (University of Oxford)
  • Vojtěch Forejt (University of Oxford)
  • Mateusz Ujma (University of Oxford)
  • Clemens Wiltsche (University of Oxford)

We gratefully acknowledge contributions to the PRISM code-base from various sources, including (in approximately reverse chronological order):

  • Steffen Märcker: Fixes and improvements, especially in explicit engine
  • Chris Novakovic: Build infrastructure and explicit engine improvements
  • Clemens Wiltsche: Multi-objective and compositional synthesis for stochastic games
  • Ernst Moritz Hahn: Parametric model checking, fast adaptive uniformisation + various other features
  • Frits Dannenberg: Fast adaptive uniformisation
  • Vojtech Forejt: Various model checking code, including multi-objective + GUI enhancements
  • Hongyang Qu: Multi-objective model checking
  • Mateusz Ujma: Bug fixes and GUI improvements
  • Christian von Essen: Symbolic/explicit-state model checking
  • Vincent Nimal: Approximate (simulation-based) model checking techniques
  • Mark Kattenbelt: Wide range of enhancements/additions, especially in the GUI
  • Carlos Bederian (working with Pedro D'Argenio): LTL model checking for MDPs
  • Gethin Norman: Precomputation algorithms, abstraction
  • Alistair John Strachan: Port to 64-bit architectures
  • Alistair John Strachan, Mike Arthur and Zak Cohen: Integration of JFreeChart into PRISM
  • Charles Harley and Sebastian Vermehren: GUI enhancements
  • Rashid Mehmood: Improvements to low-level data structures and numerical solution algorithms
  • Stephen Gilmore: Support for the stochastic process algebra PEPA
  • Paolo Ballarini & Kenneth Chan: Port to Mac OS X
  • Andrew Hinton: Original versions of the GUI, Windows port and simulator
  • Joachim Meyer-Kayser: Original implementation of the "Fox-Glynn" algorithm

For more details see:

http://www.prismmodelchecker.org/people.php

Contact

If you have problems or questions regarding PRISM, please use the help forum provided. See:

http://www.prismmodelchecker.org/support.php

Other comments and feedback about any aspect of PRISM are also very welcome. Please contact:

Dave Parker (d.a.parker@cs.bham.ac.uk) School of Computer Science University of Birmingham Edgbaston Birmingham B15 2TT ENGLAND