/guess-it-app

안드로이드 단어 퀴즈 앱 (Udacity 과정 Lesson 5 구현 by Borahm)

Primary LanguageKotlinOtherNOASSERTION

⌛ Guess It App (단어 맞히기 게임 앱) ⌛

Udacity 과정 Lesson 5 실습 (링크 : https://www.udacity.com/)
This is the toy app for lesson 5 of the Android App Development in Kotlin course on Udacity

Descriptions

Guess It is a word guessing app you can play with one or more friends.
To play, hold the device in landscape, facing away from you with your thumbs on the Skip and Got It buttons.
Your friends can then give you clues to help you guess the word.
If you get the word right, press Got It. If you're stuck, press Skip.
The game runs for the specified time and then shows you your score.

💡 Focused on: App Architecture (UI Layer) 💡

  • I've Covered
    • Application Architecture
    • ViewModel
    • LiveData
    • Data Binding
    • MVVM
    • Encapsulation
    • CountDownTimer
    • Buzzing(permission.VIBRATE)

Playing the App

  • Pressing the GOT IT button
    • This increases the current score below the timer

pressing got it


  • Pressing the SKIP button
    • This decreases the current score below the timer

pressing skip


  • Buzzing : Additional Feature
    • CORRECT_BUZZ_PATTERN : When you get the right answer
    • PANIC_BUZZ_PATTERN : When you doesn't have enough time (You can specify the time)
    • GAME_OVER_BUZZ_PATTERN : When the game has finished (You can also specify the time)