Create fur and short hair in Blender that you can export to a game engine.
This project consists of a Blender file containing assets that you can use to make game ready fur and short hair. Once you've set up your node, you can manipulate it using a hair cage and then convert it to an export mesh that can be used in any game engine.
The node has a variety of properties than can be changed to affect the thickness and character of the generated hair.
This project consists of a Blender file with a geometry node network that you can use to generate fur and short hair that is ready to export to a game engine.
Instructions for setting up the fur shader are outlined here.
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