bladesero's Stars
PaddlePaddle/PaddleHub
Awesome pre-trained models toolkit based on PaddlePaddle. (400+ models including Image, Text, Audio, Video and Cross-Modal with Easy Inference & Serving)【安全加固,暂停交互,请耐心等待】
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
Unity-Technologies/FPSSample
A first person multiplayer shooter example project in Unity
xfangfang/wiliwili
第三方B站客户端,目前可以运行在PC全平台、PSVita、PS4 、Xbox 和 Nintendo Switch上
EmbarkStudios/texture-synthesis
🎨 Example-based texture synthesis written in Rust 🦀
unity3d-jp/MeshSync
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
cinight/MinimalCompute
mmikk/hextile-demo
demonstrates hex-tiling
Unity-Technologies/MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
cinight/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
jinsek/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
keijiro/Bibcam
Burnt-in barcode metadata camera
GPUOpen-Effects/FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
SiiMeR/unity-volumetric-fog
A volumetric fog implementation in Unity.
ACskyline/PVTUT
Procedural Virtual Texture with Unity Terrain
kbrodt/sketch2pose
Sketch2Pose: Estimating a 3D Character Pose from a Bitmap Sketch
AKGWSB/ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
happy-turtle/oit-unity
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Siccity/Graphmesh
Graph-based mesh modifiers.
jintiao/VirtualTexture
virtual texture for unity
pieroaccardi/Unity_SphericalHarmonics_Tools
Two tools for Unity to deal with spherical harmonics
BlueSkyDefender/AstrayFX
Shaders for ReShade that strayed away from the Depth3D Repo.
GPUOpen-Effects/FidelityFX-FSR-Unity-URP
FidelityFX FSR 1.0 for the Unity URP
Kink3d/kPackageTemplate
Package distribution template for Unity.
frangarcj/vita-shader-collection
Collection of vita-shaders
MusouCrow/IrradianceVolume
An example of indirect lighting made with Unity
Refsa/ReDeferredLightsFeature_URP
Deferred lights feature for the URP pipeline in the Unity Game Engine
lvjiahui/PRT
Precomputed Radiance Transfer in OpenGL
happy-turtle/foliage-wind
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
JaggedToTheMax/Unity-Combo-Tree
An alternative to Unity's Mecanim made for a combo focused combatsystem.