Issues
- 0
Compilator Heap out of memory
#351 opened by Lufims - 3
Create port for android
#293 opened by ngaleano15 - 0
SoH improvements
#354 opened by Lucoshi - 2
Render window for distant actors still 4:3
#338 opened by frizzle101101 - 3
Z-Targeting and shielding damage in 60FPS issue
#299 opened by Lehpumeh - 0
Spin attack get's harder the higher fps!
#342 opened by Manahbee - 0
Child Link Bomerang only works with left joystick
#341 opened by Manahbee - 0
- 14
Camera Inconsistencies/QoL Suggestion
#336 opened by Hinkiii - 0
- 3
Purple Poe broken twirl animation
#323 opened by ryzendew - 2
Option to make pause menu 30 FPS like vanilla Ocarina of time instead of 60FPS
#325 opened by Lehpumeh - 0
60 FPS scarecrow bug
#316 opened by YankeeLimaFoxtrot - 3
60 FPS Lizalfos jump in Lava in Dodongo Cavern
#305 opened by Chadlight - 1
60fps horse race bug
#322 opened by ryzendew - 0
60fps Barinade crash
#302 opened by ajanhallinta - 1
Sound of navi & holding Z pitched incorrectly
#320 opened by nitrostemp - 0
- 0
disableDistanceClip breaks Shadow Link
#335 opened by dm-me-your-poem - 3
Texture Packs not loading
#326 opened by LegzRwheelz - 0
Remapping of Fast Forward key
#327 opened by maurohamz - 1
Some actions in 60FPS switches the game to 20FPS
#321 opened by Lehpumeh - 1
Support compiling on linux
#314 opened by metronidazole - 0
More READMEs
#324 opened by thomas992 - 3
60 FPS bottom of the well crawl space
#288 opened by XS09-dev - 1
- 1
- 2
Multi: Forest Temple room before boss battle wall collision. | Forest Temple room before boss battle will shift then shift back to the position it once was.
#277 opened by XS09-dev - 1
Bugs in a bottle 60FPS issues
#300 opened by Lehpumeh - 3
Spirit Temple Top Light Mirror not Working
#304 opened by Chadlight - 2
night time cuts out sound and zombies in hyrule field seem to bug (note: the inside of buildings appears to be fine)
#301 opened by Neekolai - 4
The game does not open.
#312 opened by Lufims - 0
Camera issue walking straight back
#295 opened by frizzle101101 - 0
Can't progress due to cutscene skipping bug not granting relevant items
#307 opened by Karma-Enthusiast - 1
Volvagia custcene "hardlocks" at all FPS settings (except default 20)
#306 opened by Karma-Enthusiast - 0
60 FPS Broken Business Scrub
#284 opened by Chadlight - 3
Horse Race against Ingo 60FPS issues
#278 opened by Lehpumeh - 1
Fairy Fountain hole in Lost woods
#275 opened by XS09-dev - 3
Great Fairy near Ganons tower.
#291 opened by XS09-dev - 1
60fps: After beating from what I can tell most bosses you just hover and get softlocked
#281 opened by XS09-dev - 3
Blue Bubble enemy cannot die
#297 opened by Johnuca - 2
Crash after pausing, navigating to "Equipment" menu, closing the menu, then reopening it
#279 opened by Karma-Enthusiast - 1
60 FPS Broken Frogs in Zora's River
#286 opened by Chadlight - 2
60 FPS Link's animation delay underwater
#287 opened by Chadlight - 0
60fps Z target camera pan not changing rotation to allow link to move across screen
#294 opened by frizzle101101 - 0
60 fps Koume and Kotake do too much damage and sometimes the mirror shield messes up
#290 opened by XS09-dev - 0
60 FPS Broken Blade Traps
#285 opened by Chadlight - 0
Fishing issues in 60FPS
#276 opened by Lehpumeh - 0
Texture packs: Optimization needed for both ganons tower crumbling and gerudos fortress. With texture packs on
#292 opened by XS09-dev - 0
Red Flare Crash
#274 opened by XS09-dev