Crown is a general purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.
Crown isn't tied to a particular game type or genre but instead it offers a set of generic primitives and facilities to help you create a wide gamut of interactive 2D and 3D products.
Check out the Introduction for more info.
- Changelog
- Crown v0.46.0 for Linux 64-bits
- Crown v0.46.0 for Windows 64-bits
- Crown v0.46.0 all releases
Arch Linux (AUR)
yay -S crown
Engine initialization and shutdown.
Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown
In chronological order.
Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.
Raphael de Vasconcelos Nascimento (@vasconssa)
Giulia Gazzoli - Crown logo.
Copyright (c) 2012-2022 Daniele Bartolini et al.
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