blinkenlights/polychrome
Blinkenlights Polychrome light and sound installation in Mildenberg, Germany
ElixirMIT
Issues
- 2
Docker Build Error
#67 opened by TheJP - 0
- 1
Implement 8x8 games
#36 opened by lukad - 0
Revise sample caching
#13 opened by gueldenstone - 0
- 1
- 1
Add link to fullscreen simulator view
#41 opened by lukad - 0
8x8 Mario (jump and run) https://hackaday.com/2009/12/08/ledboy-super-pixel-brothers/
#40 opened by electronicbites - 0
- 0
[Apps] Add state to name callback
#39 opened by Reimerei - 0
Space Invaders
#37 opened by lukad - 0
Simplify app configuration callbacks
#33 opened by lukad - 1
Make luminance controllable from manager
#35 opened by Reimerei - 0
- 0
Gif as exchange format
#31 opened by Reimerei - 0
Octopus: App interface
#25 opened by Reimerei - 0
- 0
Add input visualization to simulator
#26 opened by lukad - 0
Octopus: Add Sprite Module
#24 opened by Reimerei - 0
Implement common canvas operations
#7 opened by lukad - 0
Implement WFrame in simulator
#8 opened by lukad - 0
Select the right pixels for the panel
#20 opened by Reimerei - 0
Reimplement luminance
#18 opened by Reimerei - 1
Sanity check config updates
#19 opened by Reimerei - 0
Automatically determine broadcast address
#17 opened by Reimerei - 0
Roll out schema changes
#5 opened by Reimerei - 0
- 0
Refactor
#21 opened by gueldenstone - 0
Improve beaks documentation
#15 opened by gueldenstone - 0
- 0
Use map for canvas state
#6 opened by lukad - 0
Curate a collection of samples
#11 opened by gueldenstone - 0
Add sample libary
#10 opened by gueldenstone - 1