/RVE-64k

Taking RVE visuals to new heights, base terrain texture 64k

RVE-64k

License: CC-BY-NC-SA 4.0

Overview:

I am the original author of RVE (RSS Visual Enhancements) or commonly abbreviated to Real Visual Enhancmenets that I was working on in 2014-2016. While I've been on hiatus, PhineasFreak aquired my permission and has been maintaining and builing upon my mod under the title RSSVE (RSS Visual Enhancements). I am now back and am working on a new project that uses many of my older textures as placeholders, uses and modifies some of RSSVE's assets and adds many new textures of my own. (I have spoken with PhineasFreak and he's happy for me to encorperate his assets). This project seeks to push the limits in KSP 1 before KSP 2 modding community gets going

  • This is a work in progress project to bring the highest posible visual fidelity to RealSolarSystem modified KerbalSpaceProgram. This prject is based around adding a 64k terrain texture and 32k clouds among other features to Earth.
  • Consider this a cinematic tool only in its current state: Currently only Earth orbit is being worked on and tested, no other planets or even in-atmosphere Earth has been tested or modified.
VERY HEAVY ON GPU LOAD!
  • Test Rig: i7-8700k/GTX 970/16gb ram
  • Ram usage in game: 10-12GB
  • Don't expect average FPS above 40 unless you're rocking an RTX series GPU

Requirements:

  • KerbalSpaceProgram v1.7.3
  • EVE v1.7.3
  • Scatterer v0.0540
  • RealSolarSystem (Latest Version - currently designed for KSP 1.6.1)
  • Kopernicus 1.7.3-2
  • KSP Running in DirectX 11

Strongly Recommended/Supported

  • KS3P (Eye adaptation on the Earth's dark side so you can see lightning/city lights/auroras)
  • Distant Object Enhancements (Correct blackness of space when viewing Earth's light side)
  • PlanetShine (Realistic lighting on craft from Earth)
  • Textures Unlimited Recolour Depot (Allows custom part colouring with realtime relfections)

Main Features:

  • 64k Earth Terrain and Borders (down-scaled from 128k)
  • 32k Clouds (with experimental opacity)
  • KS3P Integration (Including Eye Adaptation for Earth's dark side)

Preliminary/Placeholder work:

  • 64k City Light mask (cutout from terrain saving memory usage).
  • Cloud light pollution
  • Lightning in Storms
  • Auroras