Issues
- 0
- 0
Shadowmaps don't work when the light direction is the same as up or -up vector
#74 opened by kraifpatrik - 0
Point light shadows artifacts
#79 opened by kraifpatrik - 0
Add render debug modes
#82 opened by kraifpatrik - 0
Add option to show reflection probes
#83 opened by kraifpatrik - 0
Add support for playing animations backwards
#84 opened by kraifpatrik - 0
Screen-space reflections
#85 opened by kraifpatrik - 0
Particle system save & load
#86 opened by kraifpatrik - 0
Terrain save & load
#87 opened by kraifpatrik - 0
Post-processor save & load
#88 opened by kraifpatrik - 0
- 0
- 4
Mixamo issues
#8 opened by kraifpatrik - 2
Pointer Lock API not working on Safari
#66 opened by kraifpatrik - 0
Add method for converting vectors to angles
#75 opened by kraifpatrik - 5
Fix color grading on GLSL ES platforms
#38 opened by kraifpatrik - 0
BBMOD_ShSky ignores matrix rotation
#72 opened by kraifpatrik - 1
Spot lights
#64 opened by kraifpatrik - 1
Frustum culling
#18 opened by kraifpatrik - 1
Separate post-processing from renderer
#70 opened by kraifpatrik - 1
More control over BBMOD_Camera
#62 opened by kraifpatrik - 0
BBMAT file format
#60 opened by kraifpatrik - 0
Saving and loading of bbmod and bbanim
#46 opened by kraifpatrik - 0
Terrain does not cast shadows
#58 opened by kraifpatrik - 1
Save system
#44 opened by kraifpatrik - 1
Second UV channel support
#31 opened by kraifpatrik - 0
Move gizmo is rotate by 90 degrees
#34 opened by kraifpatrik - 1
Particles module
#16 opened by kraifpatrik - 0
Cannot load 3.1 file format in BBMOD 3.6.1
#33 opened by kraifpatrik - 0
Animated nodes
#30 opened by kraifpatrik - 0
- 0
Mesh bounding box always zero
#15 opened by kraifpatrik - 1
SSAO shader
#25 opened by kraifpatrik - 1
Gizmo instance editing code
#26 opened by kraifpatrik - 0
- 4
- 0
3.1.7 does not run in Windows YYC
#13 opened by kraifpatrik - 1
- 2
- 2
Add alpha testing to BBMOD_Material
#7 opened by kraifpatrik - 1
Check whether a model is triangulated
#4 opened by kraifpatrik - 1
The conversion tool outputs corrupt animation files when no bone data is loaded
#5 opened by kraifpatrik - 1
Add option for generating normals
#3 opened by kraifpatrik