Pinned Repositories
cascadb
Yet another write-optimized storage engine, using buffered B-tree algorithm inspired by TokuDB
CGSlides2019
Translate Slides From GDC 18 && Siggraph 18 && CEDEC 18 (optional)
coho
Base libraries for C++ development
folly
Folly is an open-source C++ library developed and used at Facebook.
gac
GPU Accelerated C++ User Interface/Script Engine
interprocess
A Win32 Inter-process Communication (IPC) library
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Libevent
Nick's public libevent repository. The official repository is at git://levent.git.sourceforge.net/gitroot/levent/libevent
lua-db
A database shared data among multi-states .
MaNGOS
This is the master Information repository for MaNGOS
bluesummer's Repositories
bluesummer/cascadb
Yet another write-optimized storage engine, using buffered B-tree algorithm inspired by TokuDB
bluesummer/CGSlides2019
Translate Slides From GDC 18 && Siggraph 18 && CEDEC 18 (optional)
bluesummer/coho
Base libraries for C++ development
bluesummer/folly
Folly is an open-source C++ library developed and used at Facebook.
bluesummer/gac
GPU Accelerated C++ User Interface/Script Engine
bluesummer/interprocess
A Win32 Inter-process Communication (IPC) library
bluesummer/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
bluesummer/Libevent
Nick's public libevent repository. The official repository is at git://levent.git.sourceforge.net/gitroot/levent/libevent
bluesummer/lua-db
A database shared data among multi-states .
bluesummer/MaNGOS
This is the master Information repository for MaNGOS
bluesummer/pomelo
a fast, scalable,distributed game server framework for node.js
bluesummer/quick-cocos2d-x
quick-cocos2d-x is a quick framework, based on cocos2d-x. Make mobile games in Lua.
bluesummer/recipes
Some code snippets for sharing
bluesummer/scribe
Scribe is a server for aggregating log data streamed in real time from a large number of servers. It is designed to be scalable, extensible without client-side modification, and robust to failure of the network or any specific machine.
bluesummer/simpLINQ
a simple LINQ lib for c++
bluesummer/skynet
A lightweight online game server
bluesummer/snippet
C++ code snippet collection
bluesummer/spring
A powerful free cross-platform RTS engine