AdMob Adobe Air Native Extension for iOS 11.0+, Android 21+.
You will need:
- IntelliJ IDEA
- AIR 33.1.1.929+
- Xcode 14.1
- .Net Core Runtime
- AIR-Tools
Currently every anes included AdMob-ANE/example/extensions folder. You can find every anes in the folder. So, You do not need any air-tools command.
Test Ads are included in the demo. You will need an AdMob account to deliver live ads.
For testing google play Refer to (https://github.com/bluroman/game-services-ane).
You must setup correctly, Refer to (https://developers.google.com/games/services/console/enabling).
You need APP_ID and keystore for google play tests. You need APPLICATION_ID for admob tests.
For the convenice, my "Main-app.xml" has test ads APPLICATION_ID, APP_ID for my game.
But You must change APP_ID and keystore for your own.
Currently every anes is included in the extension folder. So, You do not need any air-tools command any more.
But ios anes are written in Swift. You must package swift libraries in your app.
Refer to example/ios_dependencies folder.
You need FreSwift.framework. Refer to (https://github.com/bluroman/Swift-IOS-ANE.git).
- https://apps.apple.com/us/app/bubbly-space/id963630351
- https://play.google.com/store/apps/details?id=air.com.bluroman.BubblySpace
For more information on setting up Consent visit https://support.google.com/fundingchoices/answer/9180084.