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A real-time audio visualization system developed with Unity 2021.3 LTS.
Supports both pre-recorded audio and live microphone input visualization.
Features rhythmic transformations of geometric objects synchronized with audio frequencies.
- File Format Support:
.lrc (LyRiCs) - Auto-Conversion: Automatically parses lyric files into Unity-compatible data structures
- Bilingual Support: Handles translated lyrics with configurable ordering
- Spectrum Analyzer
- Waveform Monitor
- Beat Detection Visualization
- Customizable geometric transformations
- Unity 2021.3+
public static List<LyricValueKey> Split(TextAsset lrc, bool reverse = false, params string[] richTextSymbols)
public static List<LyricValueKey> Split(string lrcText, bool reverse, params string[] richTextSymbols)| Reverse Value | Ordering Scheme |
|---|---|
true |
Original → Translation |
false |
Translation → Original |
Note: This configuration applies to standard bilingual lyrics format. Custom formats may require additional adjustments. More detailed tips is in source file.
If you find this project useful, please consider:
- Starring the repository
- Reporting issues
- Submitting pull requests

