RichText highlighting Lua code with a pure Lua lexer
Wally:
[dependencies]
Highlighter = "boatbomber/highlighter@0.8.3"
Roblox Model:
Download from Releases
Functions:
function Highlighter.highlight(props: types.HighlightProps): () -> ()
Highlights the given textObject with the given props and returns a cleanup function. Highlighting will automatically update when needed, so the cleanup function will disconnect those connections and remove all labels.
function Highlighter.refresh(): ()
Refreshes all highlighted textObjects. Automatically runs when the theme changes.
function Highlighter.setTokenColors(colors: types.TokenColors): ()
Sets the token colors to the given colors and refreshes all highlighted textObjects.
function Highlighter.getTokenColor(tokenName: types.TokenName): Color3
Gets a token color by name. Mainly useful for setting "background" token color on other UI objects behind your text.
function Highlighter.matchStudioSettings(): ()
Matches the token colors to the Studio theme settings and refreshes all highlighted textObjects. Does nothing when not run in a Studio plugin.
Types:
type TextObject = TextLabel | TextBox
type TokenName =
"background"
| "iden"
| "keyword"
| "builtin"
| "string"
| "number"
| "comment"
| "operator"
| "custom"
type TokenColors = {
["background"]: Color3?,
["iden"]: Color3?,
["keyword"]: Color3?,
["builtin"]: Color3?,
["string"]: Color3?,
["number"]: Color3?,
["comment"]: Color3?,
["operator"]: Color3?,
["custom"]: Color3?,
}
type HighlightProps = {
textObject: TextObject,
src: string?,
forceUpdate: boolean?,
lexer: Lexer?,
customLang: { [string]: string }?,
}
type Lexer = {
scan: (src: string) -> () -> (string, string),
navigator: () -> any,
finished: boolean?,
}
local Highlighter = require(script.Highlighter)
-- When using in a Studio Plugin, this will automatically match the Studio theme
Highlighter.matchStudioSettings()
-- Add syntax highlighting to myTextLabel
Highlighter.highlight({
textObject: myTextLabel,
})