Pinned Repositories
boksajak.github.io
brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
descent
Descent (1995) by Parallax Software Corp.
Dx12NN
Neural Network in Dx12/HLSL Shaders
GaussianDistribution
HLSL Implementation of Gaussian (Normal) Distribution Sampling
OBJLoader
raytracingthenextweek
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism
referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
RTAO
Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
boksajak's Repositories
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
boksajak/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
boksajak/Dx12NN
Neural Network in Dx12/HLSL Shaders
boksajak/RTAO
Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
boksajak/raytracingthenextweek
Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads based parallelism
boksajak/GaussianDistribution
HLSL Implementation of Gaussian (Normal) Distribution Sampling
boksajak/OBJLoader
boksajak/boksajak.github.io
boksajak/descent
Descent (1995) by Parallax Software Corp.
boksajak/Falcor
Real-Time Rendering Framework
boksajak/gwRenderer
DX12 and Vulkan based renderer
boksajak/gwTGA
Utility for reading and writing TARGA image files
boksajak/gwYAML
boksajak/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
boksajak/LowDiscBlueNoise
boksajak/mc
Midnight Commander's repository
boksajak/MDL-SDK
NVIDIA Material Definition Language SDK
boksajak/oidn
Intel(R) Open Image Denoise library
boksajak/OpenCVImageStitching
boksajak/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
boksajak/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
boksajak/PGR2OBJ
boksajak/theStrategy
the strategy game