/UniversalPPU

An FPGA replacement for the graphics chip used in the NES and related systems

Primary LanguageVHDLOtherNOASSERTION

Release date: August 11, 2014

Contained within is all the information you should need to build and program your very own Universal PPU.

Here are the brief programming instructions:
1. Load the microcontroller with the firmware.  You will need a Pickit or equivalent programmer to do this.
2. Load PaletteMaker.  Write out a palette file.
3. Connect the Universal PPU to your computer via a USB cable.
4. Load UniversalPpuConfig.  Connect to your Universal PPU.
5. Under the FPGA tab, load universalppu.bin (NOT universalppu.bit).  Write the FPGA.
6. Under the Palette tab, load your palette file.  Write it.

And that's it!  Good luck!

Please note that there is no warranty nor any support offered for the contents of this archive.  
Assembling your own Universal PPU is strictly at your own risk.