Pinned Repositories
BorealisEngine_Public
A public version of my Engine with selective feature branches.
Far-Cry-1-Source-Full
Far Cry 1 Full Open Source
GPU-Pro-6
This is the software repository for the book GPU Pro 6.
GraphicsSamples
GameWorks cross-platform graphics API samples
JMA-D3DSamples
Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
New-Game-
做啥好呢?
Nimble
An OpenGL renderer with a modern and extensible rendering pipeline.
OpenGL
OpenGL 3 and 4 with GLSL
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
brackhh's Repositories
brackhh/BorealisEngine_Public
A public version of my Engine with selective feature branches.
brackhh/Far-Cry-1-Source-Full
Far Cry 1 Full Open Source
brackhh/GPU-Pro-6
This is the software repository for the book GPU Pro 6.
brackhh/GraphicsSamples
GameWorks cross-platform graphics API samples
brackhh/JMA-D3DSamples
brackhh/Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
brackhh/New-Game-
做啥好呢?
brackhh/Nimble
An OpenGL renderer with a modern and extensible rendering pipeline.
brackhh/OpenGL
OpenGL 3 and 4 with GLSL
brackhh/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.