The main tool is viz.exe
(app/viz/viz.ml
).
Fundamentally, it's a UI to move nodes around and save poses, but it
has lots of features to help with the mechanical work.
$ dune external-lib-deps --missing @all
# install any missing deps listed above
$ dune build @all
$ _build/default/app/viz/viz.exe display problems/example1.json
- Dmitry Astapov (
dastapov AT gmail DOT com
) - Thomas Braibant (
thomas DOT braibant AT gmail DOT com
) - Alexandru Scvorţov (
icfp2021 AT scvalex DOT net
)
- Initially implemented a GUI, with manual placing of vertices (day 1)
- Added an automated solver maximizing XXXX (day 2)
- Added some rudimentary physics engine to help coalesce edges (day 2). When performance became an issue moved from arbitrary precision based vectors to float based vectors (doh).
- Made vertex movement use the physics engine to move vertices more efficiently (day 2)
- Added some "untangling" mode to the physics engine (day 3)
- Added some micro-optimizer to help fine tune our solutions (day 3)