This is an Unreal Engine plugin that demonstrates how to extend the Deformer Graph Editor with new nodes.
Drop /Plugins
into your project folder and build.
Two new nodes will be available:
- GetBoneMatrix_BonusNode: Given a joint name returns get the joint's global (world) transformation. The transformation can be inverted with an optional checkbox.
- GetBoneId_BonusNode: Given a joint name returns its global index.
Tested on Unreal-Engine 5.1
You can buy me a coffee o(^◇^)o if you want to support.