/BigOlBagOfMutators

User contributed custom mutators for the game Monster Train.

Primary LanguageC#MIT LicenseMIT

BigOlBagOfMutators

New Custom mutators for the game Monster Train.

Installing.

Installation is handled through steam workshop

Mutators List

Mutator Description Notes DLC Required Version

Apex of all Imps
Replaces your champion with Champion Apex Imp. Recommended to have Hellhorned as a primary or secondary clan. As the champion paths depend on having imps in your deck or armor generation. Yes 1.0

Blank Book
Remove the Champion from your starting deck. Start with Blank Book. Blank book is an artifact that works like Blank Pages, giving you a Champion if you don't have one in your hand. The champion paths are appropriate for whatever ring you are in. Yes 1.0
Boomerang All spells gain Holdover No 2.0

Erratic Reflection
Start with Chaotic Reflection. Chaotic Reflection: Cards in reward packs and unit banners come with all upgrade slots prefilled. Upgrades can be (almost all) Cavern / Divine Temple / Shop upgrades Yes 1.1 / 2.0

Feeling Bloated
When any spell card is played, a copy of the spell card is added to your discard pile. No 2.0

Foreign Goods
Merchant of Steel sells all upgrades regardless of Clan. No 2.0

Jack of All Trades
Your champion can only select an upgrade path once. No 1.1

Made of Glass
All units get [fragile] and [damageshield] 1. Bosses have additional [damageshield]. Piercing is removed. No 1.0

No Eternalstone
Eternalstone no longer appears in Merchant of Magic. No 2.0

No Freezestone
Freezestone no longer appears in Merchant of Magic. No 2.0

No Frenzystone
Frenzystone no longer appears in Merchant of Steel. No 2.0

No Immortalstone
Immortalstone no longer appears in Merchant of Steel. No 2.0

No Keepstone
Keepstone no longer appears in Merchant of Magic. No 2.0

No Largestone
Largestone no longer appears in Merchant of Steel. No 2.0

No Speedstone
Speedstone no longer appears in Merchant of Steel. No 2.0

No Stackstone
Stackstone no longer appears in Merchant of Magic. No 2.0

Pyrebond
Deal 1 damage to the Pyre whenever a friendly unit takes damage. Pyre Remains restores twice the usual amount. No 1.0

Scripted Page
Remove the Champion from your starting deck. Start with Scripted Page. Scripted Page gives you a random champion (appropriately upgraded) at the start of battle. Yes 1.0

Stampede!
All units get Trample No 2.0

The Colony
Replaces Train Stewards with Spikedriver Colony with +5 attack and +5 health. The associated Heph Cavern Event is excluded from appearing in this mutator, meaning the Spikedriver Colony units will continue replicating. No 2.0

Vine Grandmother
Replaces your champion with Champion Vinemother. No 2.0

We're All Robots
Friendly Units enter with Inert and 'Incant: Gain Fuel 1' No 2.0

Champion Mutators

Apex of All Imps

Base stats: Unchanged.

Champion Upgrades

Description I II III
Protective This upgrade allows Apex Imp to counter attack whenever an Imp unit on the floor is damaged dealing damage equal to some proportion of Apex Imp's armor. Armor 5

Deals damage equal to half of Apex Imp's armor.
Armor 15

Deals damage equal to Apex Imp's armor.
Armor 25

Deals damage equal to two times Apex Imp's armor.
Rousing This upgrade applies rage to all imps in the room whenever Apex Imp takes damage Armor 5 

Revenge: Apply Rage 3 to all imps in the room.
Armor 10

Revenge: Apply Rage 5 to all imps in the room.
Armor 15

Revenge: Apply Rage 8 to all imps in the room.
Light Armor This upgrade just gives Apex Imp fragile for exchange for multistrike. Armor 5

Multistrike 1
Armor 10

Multistrike 2
Armor 15 

Multistrike 3

Vinegrandmother

Base status: 0 Attack, 10 Health (down from 35).

Champion Upgrades

Description I II III
Frenzy Vinemother buffs the entire floor is a Sting spell is played on the floor.

Sting spells have consume on the floor.
+10 Attack +10 Health

Units gain +2 Attack.
+10 Attack +30 Health

Units gain +3 Attack.
+25 Attack +60 Health

Units gain +4 Attack.
Ensnaring Vinemother gains Spikes when a Sting spell is played.

Units that attack Vinemother become Rooted.
+0 Attack +20 Health

Vinemother gains Spikes 2 per Sting played.
+0 Attack +50 Health

Vinemother gains Spikes 3 per Sting played.
+0 Attack +110 Health

Vinemother gains Spikes 5 per Sting played.
Grafting Units spawned on the floor with Vinemother will gain maxhp.

Vinemother has sweep

Harvest (enemy units) will apply Regen to friendly units on the floor.

Note that the max hp bonus  applied to units is temporary.
+5 Attack +15 Health

Units spawned gain +10 maxhp.

Vinemother has Harvest: Apply Regen 1 to friendly units.
+15 Attack +35 Health

Units spawned gain +20 maxhp.

Vinemother has Harvest: Apply Regen 1 to friendly units.
+25 Attack +85 Health

Units spawned gain +40 maxhp.

Vinemother has Harvest: Apply Regen 2 to friendly units.
Bonus

Specializing 2 levels in a specific upgrade path and Vinemother will spawn a Channeler appropriate for the upgrade path you chose.

Frenzy

Frenzied Channeler is spawned when Vinemother is summoned. Frenzied Channeler is a new unit specifically for this mutator. Its effect is Enchant: Grant Multistrike 1

II: +10 Attack and +5 Health.

III: +20 Attack and +10 Health.

Ensnaring II/III

Shard Channeler is spawned when Vinemother is summoned.

Grafting II/III

Edge Prior is spawned when Vinemother is summoned.